The relaxing sim-type music, the quirky but very effective art style, and the outstanding (British) humour. What made me as a player happy was the combination of aspects within the game. Making your university as efficient as possible is part of the charm. After all, this isn’t just a building game with fantastic (and corny) humour. But, having to juggle the needs of hundreds of students is hard work. Achieving this in a smaller university isn’t the hardest task you’ll get to do in a video game. Some students joining a speed walking clubĪt the end of the day, the key to success is having happy students. But if you just want to know what the next university will be, then it’s fine to quit working at a certain university after having obtained one or two stars. Players who want the extra challenge can play till they get their university to three stars. For players with less patience, it’s possible to continue to the next university, as you’ll unlock those with one or two stars. You can continue playing with the universities after you’ve gained three stars, but by obtaining those three stars you’ve completed a level. The end goal for every university you create is to get three stars. But these clubs need their items which have to be dotted around campus. Or a club for power-napping, which gives students more energy. ![]() There are clubs for speed walkers, which make your students travel faster. ![]() At some point, your students will want to join a club. This means you are constantly balancing your income and other points that you’ll accumulate with progressing your university in terms of expanding with new buildings and rooms.Ĭlubs for example. From clubs to join, to a student union building, from love benches to specialized learning equipment. They don’t just require drinks, food, a bed, and a toilet. Students like love benches more than books. I didn’t bother much with this, as I was too busy expanding my university and fulfilling all the needs of my students and staff. Don’t want clown lessons in certain lecture theatres, but instead want a culinary lesson in there? Swap those around so your university becomes more efficient. You can even adjust the schedules of your students to make them more efficient. So it’s wise to group certain types of classrooms together and have certain rooms appear in every building (such as dormitories, libraries, showers, and bathrooms) so students won’t have to cross the entire building to find a book or to take a shower. We want our universities to be as efficient as possible. It sometimes pays off to be a little more gracious with plotting out your university, as you’ll notice rooms will require a lot of additional furniture down the road. A room has a minimum size which is required, but other than that you are free to create a room as big as you like. In terms of creating classrooms, dormitories, bathrooms, and the university library the system is similar to Two Point Hospital. You can also use the space in between buildings to create a festival-esque atmosphere, with food stands and outdoor activities. For example, when building a university where you’re training knights the parks in front of the university building become a jousting field or a training ground. While in a hospital basically, everything of note is happening inside a building, on a university campus the grounds between buildings can be just – or in some cases even more – exciting than the inside of the buildings themselves. Additionally, the space outside is used a lot more too. The developers have given the player more freedom to change the layout and size of the buildings. Overview on the different universitiesĬompared to Two Point Hospital building in this game is more advanced. So they can fend off knights from rival universities. The universities we’re building in Two Point Campus contain – but aren’t limited to – a clown school, a culinary school, a magic school (Yay, Harry Potter), and a school where we’re training students to become knights. But this time we’re not building a hospital. ![]() Born from developers who worked at Lionhead Studios (of Fable fame) and Bullfrog, this game and the previous title from the studio – Two Point Hospital – just breathe Theme Hospital. Two Point Campus is a simulation and building game by Sega’s Two Point Studios. And while my time there was filled with memorable and odd moments, it doesn’t compare to what I just experienced at the many universities I’ve built in Two Point Campus.
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